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A GARDEN WORLD
Partner: Deedee Chung
Instructor: Damjan Jovanovic
Year: 2020 Spring
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INTRODUCTION
“The Garden World” is a set of gaming simulations that aims at exploring a possible format of architectural aesthetic through creating an open-ended reality in a gaming engine.
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Through referencing different images that showcase various natural environment, we have set up a gaming environment that resembles our ideal reality - a sculpture garden that situates on a lake and within a set of mountainous landscape.
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The gaming engine has allowed us to create a world where forms like the sculptures, the hyper-realistic meshes of the nature (stones, vegetations, water etc.), the simulated particles to be set in the same screen, to form a high-resolution fiction-reality. This environment that we created has allowed us to host multiple regimes and representation within the same world, thus to experiment with different sets of pictorial aesthetic with a gaming media.

The initial set up of the screen was a compilation of high-resolution data maps that we created from Houdini, a set of digital meshes/ 3D objects that we obtained from Quixel and various adjustments that we made on Unreal game engine.
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The next stage of the project involved setting up simulated particles that go on endless motions to congregate and move around this game setting. We chose a number of star-like objects of different sizes and shapes. While these particles congregate and move under random motions, they are given different illuminating and glowing material quality to contrast with the hyper-realistic environment that serves as the background. Eventually, the screen is the result of the juxtaposition of contrasting regimes that are generated in the screen.
The final animation is a composition of cinematic shots from different perspectives. It begins with a close-up focus upon the sculpture in the centre of the lake and it transits to further shots that showcase a wider perspective of the screen.



